sandstranger / com.mobilerpgpack.phone
Doom, Wolfenstein RPG series, Doom64 EX+, PsyDoom, UZDoom, Perfect Dark, Arx Libertatis, FTEQW (quake 1, quake2, quake 3, hexen 2), Widelands, Vanilla-Conquer (C&C Tiberiawn Dawn and C&C Red Alert), OpenXRay (Unplayable yet) Android ports
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Repository Overview (README excerpt)
Crawler viewUnofficial ports of Doom 1,2, Wolfenstein RPG, Doom64 EX Plus, PsyDoom, UZDoom, Perfect Dark, Arx Libertatis, FTEQW, Widelands, Vanilla-Conquer, OpenXRay for Android This is an Android ports of Doom 1,2, Wolfenstein RPG, Doom64 EX Plus, PsyDoom, UZDoom, Perfect Dark, Arx Libertatis, FTEQW, Widelands, Vanilla-Conquer, OpenXRay projects found here: https://github.com/Erick194/DoomRPG-RE https://github.com/Erick194/DoomIIRPG-RE https://github.com/Erick194/WolfensteinRPG-RE https://github.com/atsb/Doom64EX-Plus/ https://github.com/Styd051/DOOM64-EX-Plus-Enhanced https://github.com/BodbDearg/PsyDoom https://github.com/UZDoom/UZDoom https://github.com/fgsfdsfgs/perfect_dark https://github.com/arx/ArxLibertatis https://github.com/fte-team/fteqw https://github.com/widelands/widelands https://github.com/TheAssemblyArmada/Vanilla-Conquer https://github.com/OpenXRay/xray-16 System Requirements This port for Android has the following system requirements: Minimum • Operating system: Android 7.0 or later • Graphics: videocard, which supports GLES 2.0 render • Memory: 1GB system RAM Recommended • Operating system: Android 12 or later (I tested it mostly on my phone with Android 12) Graphics These source ports supported OpenGL ES 3.0 render with NG-GL4ES. If your device is not supported OPenGL ES 3.0 render or you have graphics issues like black screen, then use binary with OpenGL ES 2.0 render Angle At latest release all these source ports except (Doom1RPG and Vanilla-Conquer) started to support Vulkan render with Angle help. Angle support requries minimum Android 8 and vulkan 1.0 (1.1) support. On mtk it will be better to emulate gles 2.0 render with angle for better fps Controllers Support This Android ports support controllers On-Screen Controls and physical controllers cannot be used together. Most legacy engines support only one gamepad. On-screen controls already emulate an Xbox controller for player movement. Disable on-screen controls if you want real controller support. Doom RPG Default Controllers controls | Action | Button | | --------------- | ------------- | | Move Forward | D-pad up | | Move Backward | D-pad down | | Turn Left | D-pad left | | Turn Right | D-pad right | | Attack/Talk/Use | A | | Next Weapon | Right trigger | | Prev Weapon | Left trigger | | Pass Turn | X | | Automap | Select | | Menu Open/Back | Start | Doom 2 RPG Default Controllers controls | Action | Button | | --------------- | ------------- | | Move Forward | D-pad up | | Move Backward | D-pad down | | Turn Left | D-pad left | | Turn Right | D-pad right | | Attack/Talk/Use | A | | Next Weapon | Right trigger | | Prev Weapon | Left trigger | | Pass Turn | X | | Automap | Select | | Menu Open/Back | Start | | Menu Open/Back | Start | | Items Info | Left shoulder | | Drinks | Right shoulder | | Pda | B | | Bot Dis | Y | Wolfenstein RPG Default Controllers controls | Action | Button | | --------------- | ------------- | | Move Forward | D-pad up | | Move Backward | D-pad down | | Turn Left | D-pad left | | Turn Right | D-pad right | | Attack/Talk/Use | A | | Next Weapon | Right trigger | | Prev Weapon | Left trigger | | Pass Turn | X | | Automap | Select | | Menu Open/Back | Start | | Menu Open/Back | Start | | Items Info | Left shoulder | | Syringes | Right shoulder | | Journal | Y | Translation This launcher supporting Doom RPG series machine translation to many languages by local AI directly on Android device via CTranslate2 API. Doom64 For running Doom 64 EX Plus - get Doom 64 remaster from STEAM https://store.steampowered.com/app/1148590/DOOM_64/ Mods can be used from this Doom64 discord server - https://discord.com/invite/doom-64-593915163896315905 PsyDoom For running PsyDoom - Get Doom PSX disc with cue as described here https://github.com/BodbDearg/PsyDoom?tab=readme-ov-file#running-the-game PsyDoom requires vulkan 1.0 render suppport. If your device does not support vulkan render, then use legacy opengl es render UZDoom For running Uzdoom follow gzdoom docs - https://zdoom.org/w/index.php?title=Main_Page Uzdoom engine has rendering issues at all mobile gpu vendors, except adreno. Do not expect working vulkan render and OpenGL emulation at gpu vendors except adreno. At mobile vendors - like mali or powevr use GLES 2.0 or GLES 3.x render. This project contains code from GZDoom android port (https://github.com/emileb/gzdoom), which is licensed under GPL v3. All modifications are clearly marked in commit history. And using render changes (like OGL emulation, gles render and some bugfixes for Android platform) credits for Android render changes and Android bugfixes to emileb - https://github.com/emileb And contains code from glKarin GZDoom android port - https://github.com/glKarin/com.n0n3m4.diii4a Gles 3.0 - Gles 3.2 native render support used from glKarin gzdoom port - https://github.com/glKarin/com.n0n3m4.diii4a All credits for Gles 3.x native render support to glKarin - https://github.com/glKarin This project is ALSO licensed under GPL v3. Perfect Dark For running perfect dark follow these docs - https://github.com/fgsfdsfgs/perfect_dark?tab=readme-ov-file#perfect-dark-port All Rom binaries neeed to have .z64 or .Z64 file extensions. Otherwise, the game will not start. For running perfect dark - your device need to support OPEN GL ES 3.0 render. Otherwise, the game will not start again. This perfect dark port also supported legacy ARMV7 devices without any issues. ArxLibertatis This port is far superior in quality to the old Arx Libertatis port, which was the first I ever developed for Android In particular, it is fully supports both GLES 3.2 and GLES 2.0 rendering, has more convenient controls, and it has full ArmV7 support. It is also has a ton of other improvements. For running this port follow these ArxLibertatis docs - https://wiki.arx-libertatis.org/Getting_the_game_data This port uses code from the legacy Android openmw repository as a soluti…