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ladysilverberg / xenogears-decomp

Matching decompilation project for Xenogears

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Repository Overview (README excerpt)

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Xenogears Decompilation [![Build Status]][actions] [![Progress]][progress site] [Build Status]: https://github.com/ladysilverberg/xenogears-decomp/actions/workflows/build.yaml/badge.svg [actions]: https://github.com/ladysilverberg/xenogears-decomp/actions/workflows/build.yaml [Progress]: https://decomp.dev/ladysilverberg/xenogears-decomp.svg?mode=shield&measure=code&category=all&label=Progress [progress site]: https://decomp.dev/ladysilverberg/xenogears-decomp This project is an in-progress matching decompilation of Xenogears for Playstation 1. The project currently targets the US release (SLUS 006.64), with the intention to target other releases as well down the road. Thanks This project leans on the work of a lot of work done by others before.• splat - For splitting the binaries• spimdiasm - For disassembling the binaries• The silent hill decompilation - As a project structure template this project could be adapted from.• MASPSX - For making parts of building less painful• objdiff - For diffing• decomp.dev - For progress tracking• decomp.me - For decompiling in collaboration Progress Progress is tracked and visualized on decomp.dev. *** For a lot more information on how you can help and get started, please have a look at the wiki.