infernojs / inferno
:fire: An extremely fast, React-like JavaScript library for building modern user interfaces
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Repository Overview (README excerpt)
Crawler viewInferno is an insanely fast, React-like library for building high-performance user interfaces on both the client and server. Description The main objective of the InfernoJS project is to provide the fastest possible **runtime** performance for web applications. Inferno excels at rendering real time data views or large DOM trees. The performance is achieved through multiple optimizations, for example: • Inferno's own JSX compilers creates monomorphic calls, instead of calls. Optimizing runtime performance of the application. • SWC plugin inferno is a plugin for SWC. It can compile TSX and JSX • Babel plugin inferno is a plugin for BabelJs. It can compile JSX. • TS plugin inferno is a plugin for TSC. It can compile TSX. • Inferno's diff process uses bitwise flags to memoize the shape of objects • Child nodes are normalized only when needed • Special JSX flags can be used during compile time to optimize runtime performance at application level • Many micro optimizations Features • Component driven + one-way data flow architecture • React-like API, concepts and component lifecycle events • Partial synthetic event system, normalizing events for better cross browser support • Inferno's feature removes the need to use arrow functions or binding event callbacks • Isomorphic rendering on both client and server with • Unlike React and Preact, Inferno has lifecycle events on functional components • Unlike Preact and other React-like libraries, Inferno has controlled components for input/select/textarea elements • Components can be rendered outside their current html hierarchy using - API • Support for older browsers without any polyfills • defaultHooks for Functional components, this way re-defining lifecycle events per usage can be avoided • Inferno supports setting styles using string or using object literal syntax . For camelCase syntax support see . • Fragments (v6) • createRef and forwardRef APIs (v6) • componentDidAppear, componentWillDisappear and componentWillMove (v8) - class and function component callbacks to ease animation work, see inferno-animation package Runtime requirements Inferno v9 requires following features to be present in the executing runtime: • • • • • • Browser support Since version 4 we have started running our test suite **without** any polyfills. Inferno is now part of Saucelabs open source program and we use their service for executing the tests. InfernoJS is actively tested with browsers listed below, however it may run well on older browsers as well. This is due to limited support of browser versions in recent testing frameworks. https://github.com/jasmine/jasmine/blob/main/release_notes/5.0.0.md Migration guides • Inferno v4 • Inferno v6 Benchmarks Live examples at https://infernojs.github.io/inferno • UI Bench • dbmonster • JS Web Frameworks Benchmark (current) • Isomorphic-UI-Benchmark • 1k Components Code Example Let's start with some code. As you can see, Inferno intentionally keeps the same design ideas as React regarding components: one-way data flow and separation of concerns. In these examples, JSX is used via the Inferno JSX Babel Plugin to provide a simple way to express Inferno virtual DOM. You do not need to use JSX, it's completely **optional**, you can use hyperscript or createElement (like React does). Keep in mind that compile time optimizations are available only for JSX. Furthermore, Inferno also uses ES6 components like React: Because performance is an important aspect of this library, we want to show you how to optimize your application even further. In the example below we optimize diffing process by using JSX **$HasVNodeChildren** and **$HasTextChildren** to predefine children shape compile time. In the MyComponent render method there is a div that contains JSX expression as its content. Due to dynamic nature of Javascript that variable could be anything and Inferno needs to go through the normalization process to make sure there are no nested arrays or other invalid data. Inferno offers a feature called ChildFlags for application developers to pre-define the shape of vNode's child node. In this example case it is using to tell the JSX compiler, that this vNode contains only single element or component vNode. Now inferno will not go into the normalization process runtime, but trusts the developer decision about the shape of the object and correctness of data. If this contract is not kept and variable contains invalid value for the pre-defined shape (fe. ), then application would crash runtime. There is also span-element in the same render method, which content is set dynamically through method. There child-flag fits nicely, because the content of that given "span" is never anything else than text. All the available child flags are documented here. Tear down To tear down inferno application you need to render null on root element. Rendering will trigger unmount lifecycle hooks for whole vDOM tree and remove global event listeners. It is important to unmount unused vNode trees to free browser memory. More Examples If you have built something using Inferno you can add them here: • **Simple Clock** (@JSFiddle) • **Simple JS Counter** (@github/scorsi): SSR Inferno (view) + Cerebral (state manager) + FuseBox (build system/bundler) • **Online interface to TMDb movie database** (@codesandbox.io): Inferno + Inferno hyperscript (view) + Superagent (network requests) + Web component (custom elements v1) + state-transducer (state machine library) • **Lemmy - a self-hostable reddit alternative** (front end in Inferno) Getting Started The easiest way to get started with Inferno is by using Create Inferno App. Alternatively, you can try any of the following: • the Inferno Boilerplate for a very simple setup. • for a more advanced example demonstrating how Inferno might be used, we recommend trying out Inferno Starter Project by nightwolfz. • for using Inferno to build a mobile app, try Inferno Mobile Starter Project by Rudy-Zidan. • for…