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ashpil / moonshine

A spectral path tracer built with Zig + Vulkan

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Repository Overview (README excerpt)

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Moonshine **A spectral path tracer built with Zig + Vulkan** *Salle de bain by nacimus, rendered with Moonshine* Features • Binaries • offline -- a headless offline renderer • online -- a real-time windowed renderer • hydra -- a hydra render delegate • Light Transport • Full spectral path tracing with an arbitrary output color space • Direct light sampling with multiple importance sampling for all lights and materials • Lights • 360° environment maps • Sampled via hierarchical warping • Emissive meshes • Sampled according to power via 1D hierarchical warping • Materials • Standard PBR with metallic + roughness • Mirror • Glass with dispersion • Homogeneous volumes Dependencies Build • zig (see version in build.zig.zon) • DirectXShaderCompiler • For the online (real-time) renderer: • For Linux (Ubuntu, similar on others): • For Wayland: • For X11: Run • A GPU supporting Vulkan ray tracing License This project is licensed under the AGPL.