back to home

UNIkeEN / SJMCL

🌟 A Minecraft launcher from @SJMC-Dev

465 stars
57 forks
125 issues
TypeScriptRustPython

AI Architecture Analysis

This repository is indexed by RepoMind. By analyzing UNIkeEN/SJMCL in our AI interface, you can instantly generate complete architecture diagrams, visualize control flows, and perform automated security audits across the entire codebase.

Our Agentic Context Augmented Generation (Agentic CAG) engine loads full source files into context on-demand, avoiding the fragmentation of traditional RAG systems. Ask questions about the architecture, dependencies, or specific features to see it in action.

Source files are only loaded when you start an analysis to optimize performance.

Embed this Badge

Showcase RepoMind's analysis directly in your repository's README.

[![Analyzed by RepoMind](https://img.shields.io/badge/Analyzed%20by-RepoMind-4F46E5?style=for-the-badge)](https://repomind.in/repo/UNIkeEN/SJMCL)
Preview:Analyzed by RepoMind

Repository Overview (README excerpt)

Crawler view

**English** · 简体中文 · 繁體中文 Features • **Cross Platform**: Supports Windows 10/11, macOS and Linux. • **Efficient Instance Management**: Supports multiple game directories and instances, allowing the management of all instance resources (such as saves, mods, resource packs, shaders, screenshots, etc.) and settings in one place. • **Convenient Resource Download**: Supports downloading game clients, mod loaders, various game resources and modpacks from CurseForge and Modrinth. • **Multi-Account System Support**: Built-in Microsoft login and third-party authentication server support, compatible with the OAuth login process proposed by the Yggdrasil Connect proposal. • **External Service Collaboration**: Works with external webpages, applications, and Agent services through deeplinks and MCP services, delivering a range of convenient features and automation capabilities. • **Open Plugin System**: Supports plugin development to extend the launcher with more interesting and practical features. (Coming Soon) > Note: some features may be limited by region, platform, or bundle type. Built with Getting Started Getting started with SJMCL is simple, just download the latest release from the Official Website. You can also find all the releases, including the nightly versions, on GitHub Releases. SJMCL currently supports the following platforms: | Platform | Versions | Architectures | Provided Bundles | |-----------|---------------------|----------------------------|-----------------------------------------| | Windows | 7 and above | , , | installer , portable | | macOS | 10.15 and above | , | , | | Linux | webkit2gtk 4.1 (e.g., Ubuntu 22.04) | , | , , , portable binary | To learn about how to use SJMCL’s features and browse frequently asked questions, please refer to the User Documentation. Windows 7 If you need to run SJMCL on Windows 7, please first download the Microsoft Edge WebView2 Runtime and install it. We recommend choosing the 'Evergreen Bootstrapper'. Install from Command Line Arch Linux SJMCL is available on the Arch User Repository (AUR). You can install it using a common AUR helper: Manual installation without an AUR helper: Development and Contributing To get started, clone the repository and install the required dependencies: To run the project in development mode: We warmly invite contributions from everyone. • Before you get started, please take a moment to review our Contributing Guide (includes more details on the development workflow). • API references and some developers’ insights can be found in the Developer Documentation. • Feel free to share your ideas through Pull Requests or GitHub Issues. Repo Activity Copyright Copyright © 2024-2026 SJMCL Team. > NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT. The software is distributed under GNU General Public License v3.0. By GPLv3 License term 7, we require that when you distribute a modified version of the software, you must obey GPLv3 License as well as the following additional terms: • Use a different software name than SJMCL or SJMC Launcher; • Mark clearly in your repository README file, your distribution website or thread, Support documents, About Page in the software that your program is based on SJMCL and give out the url of the origin repository. • When your modifications to this software are limited solely to **adding** (without modifying or deleting) preset authentication servers ( ), the restrictions set forth in Clauses 1 above shall not apply. In this case, you may continue to compile and distribute the software under its original name. Besides, per term of use of our website, when distributing a modified version of the software, please send version numbers with prefix (more than two letters, e.g. ) to our statistics server ( ) unless your modifications meets Clauses 3 above. Contact Us QQ Group for SJMCL Users: 860851380 You can also send email to launcher@sjmc.club if you want to contact us. Community Partners We sincerely thank the following organizations for their development and community support throughout the SJMCL project.