CodeSmile-0000011110110111 / LunyScript-RFC
Beginner-friendly gameplay programming for Godot & Unity: Declarative, block-based, StateMachine & BehaviorTree powered portable C# code!
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Our Agentic Context Augmented Generation (Agentic CAG) engine loads full source files into context on-demand, avoiding the fragmentation of traditional RAG systems. Ask questions about the architecture, dependencies, or specific features to see it in action.
Repository Overview (README excerpt)
Crawler viewLunyScript š® Your Game Programming Gateway You want to make games? Great! š But game engine code is complex, confusing, and completely different everywhere. 𫨠LunyScript is your **catch-all entry ticket** to professional game engines! When.CollisionWith("ball") .Begins(Audio.Play("ball_tagged_loop")) .Ends(Prefab.Spawn("sparkles") .At(Target) .Run(Wait.Seconds(2)) .Despawn()); Coming soon for **Godot** and **Unity** ... š Click for more info! Proof: Same Code, Three Engines **Watch the full video on Youtube (1:20)** **Learn How LunyScript Works (Youtube) --- š Documentation & Resources š LunyScript Homepage Complete overview with examples, use cases, benefits, and proof of concept šØ Design Documentation Architecture, technical decisions, API design, and implementation details š¬ Discussions Join the conversation! Share ideas, ask questions, and help shape LunyScript's future ā Frequently Asked Questions Common questions about LunyScript's approach, performance, maintenance, and technical implementation --- š® Proof of Concept Repositories | Godot PoC | Unity PoC | Unreal PoC | |-------|-------|--------|