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CodeSmile-0000011110110111 / LunyScript-RFC

Beginner-friendly gameplay programming for Godot & Unity: Declarative, block-based, StateMachine & BehaviorTree powered portable C# code!

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Repository Overview (README excerpt)

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LunyScript šŸŽ® Your Game Programming Gateway You want to make games? Great! 😃 But game engine code is complex, confusing, and completely different everywhere. 🫨 LunyScript is your **catch-all entry ticket** to professional game engines! When.CollisionWith("ball") .Begins(Audio.Play("ball_tagged_loop")) .Ends(Prefab.Spawn("sparkles") .At(Target) .Run(Wait.Seconds(2)) .Despawn()); Coming soon for **Godot** and **Unity** ... 🌐 Click for more info! Proof: Same Code, Three Engines **Watch the full video on Youtube (1:20)** **Learn How LunyScript Works (Youtube) --- šŸ“– Documentation & Resources 🌐 LunyScript Homepage Complete overview with examples, use cases, benefits, and proof of concept šŸŽØ Design Documentation Architecture, technical decisions, API design, and implementation details šŸ’¬ Discussions Join the conversation! Share ideas, ask questions, and help shape LunyScript's future ā“ Frequently Asked Questions Common questions about LunyScript's approach, performance, maintenance, and technical implementation --- šŸŽ® Proof of Concept Repositories | Godot PoC | Unity PoC | Unreal PoC | |-------|-------|--------|